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It
is an inescapable fact that the vast majority of football
fiction is awful. In an old When Saturday Comes annual,
they reckoned that this was because football is a working
class game, so inspires writers who have not been as well
trained as the AS Byatts of this world in the beauty of
language. I think if this theory has any truth, it exists
now as a lingering stigma against writing about the game.
Why, after all, put together a page-turner on football when
there are many more acceptable genres to choose from out
there? |
Crime,
science fiction, horror - whatever your bag is, there'll always
be an audience, and in the better cases some dripping praise
from the broadsheets, but this isn't true about our favourite
sport.
The
books that do exist are invariably ancient and only ever to
be found in £1 for 6 type outlets, if at all. Notably, the article
writer Brian Glanville turned his hand to fiction, with less
than successful results (read 'Footballers Don't Cry' if you
don't believe me), whilst the less said about volumes by Jimmy
Greaves, Terry Venables and Hunter Davies the better.
And
yet why should this be the case? If it does nothing else, football
provides suspense in spades. Even if your team is a second division
clogger that has meandered forever, there will always be something
to look forward to, otherwise why would people change their
cash for overpriced tickets? You might argue that real-life
football possesses enough drama to make spin-off literature
irrelevant, but if this were the case why is there such a market
for crime fiction?
I
once wrote three chapters of a football novel, a scenario in
which Hartlepool and Darlington merged to form a genuine rival
to the big three in the north-east of England. The yarn charted
the team's unstoppable rise to the Premiership, along with the
parallel blossoming of a youth talent who just happened to be
Asian (you see, I can be topical). This typical fare was juxtaposed
with the tale of the side's manager, an old school, seen-it-all
type who was slowly being eased out of the frame despite taking
his charges nearly to the top. So you see, it was a tragedy
really, and it was. The whole debacle was a poor show, and simply
didn't have the legs to survive the required pace. Besides which,
I was only writing it as part of a desperate hair-brained scheme
to make some money for my then cash-starved family. You'll be
pleased to know that I worked on the census instead and solved
our debts. I still have those chapters on disk somewhere. If
you really would like to take a look at a plucky attempt to
inject some realism into a flagging field, get in touch and
I'll send you the stuff.
SETTING
YOUR STORY'S RULES
I've
gone on long enough. The point was that clearly there is a market
for football fiction, and Championship Manager provides its
unlikely source. I could even use an editor to create the situation
above (hardly outlandish compared to some of the scenarios out
there - is that a British Empire League I saw earlier?), but
I won't. Last week, I wrote about getting started. By now, you
should have chosen your team and be ready to start your first
day. Here are some useful tips on how to set up the rules by
which your story will follow. By this I mean we will look at
the amount of detail you should want to reflect, the situations
you might write about and some stuff about style. The latter
part I will try to go on about some more next week.
Your
first issue to consider is this - how deep will your story be?
Do you want to cover seasons at breakneck speed, summarising
the highs and lows, the bought and sold, the trophies won and
opportunities missed? Or would you rather get right under the
skin of your game, noting everything that happens in painstaking
detail, the amount of information in fact that CM would give
you?
I'll
tell you right now that I'm not interested in the former. Not
one bit. How can you generate the slightest sense of suspense
- surely the hallmark of any good story - when giving over 500
words to sketching a season? What can you possibly say of any
significance in this sort of space? How could you hope to capture
the length of time it takes to plough through a single campaign
on CM, let alone one in reality? The truth is that you can't.
My first foray into CM fiction was an earnest three-parter about
a year at Middlesbrough (like most of my stuff, available at
CM Star). Even with 5,000 words to play with I had little chance
of recreating for my readers the trials and errors I went through
that season, and what remained was a disjointed mess of snapshots.
I could focus on single events, but never for too long, while
whole swathes of matches and details went out of the window.
It
follows then that the right answer is to go further into your
game. Imagine that you are a real football manager with constantly
changing issues and challenges, and that we - the readers -
are your team's supporters. We wouldn't want you to leave anything
out. Rather, our requirement would fall little short of a full-blown,
warts 'n' all chronicle of everything you faced and saw. Granted
this is difficult to do, and the pace of your game will slow
to a grind. But the more detail you pack into your journal,
the better.
When
I am ready to write a chapter of Moss Side Barrow Boy, I keep
a notepad next to me, and record as much data from the news
as I consider relevant. I don't bother with scouts' reports
particularly because you know that they'll wax lyrical about
that little Belgian defender one week and consider him not good
enough for your boys the next. Then again, I might if there
is some comic mileage in it. That aside, all the messages I
receive - transfer news, speculation, injuries, disciplinary
offences, sackings, appointments, press releases, significant
results - are fair game, and get noted down for possible inclusion
in the narrative. The same is true of matches. Generally, I
play the game and then work through the report, paying special
attention to how goals are scored, along with injuries. The
last thing to do is print off copies of the current state of
the team (available in the top-right hand corner of the screen
showing your squad) and the table (guess where that is). This
may sound laborious, but it adds the sort of flesh to your account
that can make it seem almost real, certainly epic, and draws
readers into the various characters that make up the tale.
Most
importantly, always give the impression that you care about
what you are doing. You want readers to stay with your story?
Make them, by adding as much as detail as possible. This never
goes amiss.
| Remember
also that your game is about much more than just a succession
of fixtures. Though the Manchester City story here on Stuff
is dominated by match reports, I try to cram as much in
there as I can so you know all about the major players and
circumstances. For example, Eyal Berkovic might have a bad
game, and you are clued in to the likelihood of him doing
this because he wants to move to a bigger club and is therefore
demotivated. Besides which, giving the bare bones of in-match
happenings is just boring. When you play CM, do you just
oversee games or is there all sorts of other stuff going
on in between? Write about it then. |
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Next,
you should think about the perspective you want to chronicle
your events from. The classic CM story is written in the first
person, from the point of view of the manager himself. In short,
you write as you play. And there is nothing wrong with this.
But think about who you are within the context of the game.
Are you a little-known coach from abroad who just happens to
have taken over at Arsenal? Tell us about yourself and what
qualifies you to assume the Highbury mantle. Or will you take
on the guise of an existing manager (my personal favourite)
who is trying his hand at a new club? Write whilst adopting
the characteristics of your alias i.e. if you're Kenny Dalglish,
you're sulky and remote, if Sir Alex a red-faced, teacup throwing
ranter. You could go for something more lurid, like the psychopathic
Benny who used to entertain SI Games forums as he took Carlisle
to glory with his 'uncompromising' style. If all else fails,
you could even be a simple 15-year old CM expert who is approached
to be the Atletico Madrid gaffer. And let's face it, Jesus Gil
has only so many existing incumbents to go through, hasn't he?
You
don't have to choose this. Some of the best stories are told
from outside the dressing room, from the frustrated outlook
of the supporter. Chris Edwards' story doing the rounds on The
Gaffer is an example of this. Again at Sigh Games, flipsix3
spun a yarn all about Brooklyn Beckham, who even at two years
of age knew his heart had been captured by Blackburn Rovers.
Cue Brook's worshipping of the Ewood lot from afar whilst spewing
out a stream of Beckham gags.
And
I think that's it for another episode. The rest, I leave to
you as far as rule setting is concerned. I'm not one for posting
updated tables all the time, but if you are that's fine.
FURTHER
READING
Here,
in my opinion is a look at how to do it, and how not to do it.
Make of these what you will, but with any luck you will enjoy
the first account far more than the second.
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A
good one is available from the anals of CM Star. Written
by David Bergin, it chronicles a season in the life of Clydebank
FC, a heartbreakingly poor side from the depths of Scottish
football. Note the effort to maintain a bleak Scottish prose,
the amount of dialogue and slow build-up. |
Take
a peak at this 'blink and you'll miss it' episode from The
Dugout that brushes over anything you might like to know
about when discussing West Brom. Forgettable.
NEXT
WEEK
All
the things I said I was going to talk about at the end of Part
1 and didn't. Maybe.
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