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WHINE
OF THE WEEK
THIS
WEEK: CM4 RANT
We
may be no closer to finding out when it will be released,
and the details of what it will contain are shrouded in
Eastern Bloc secrecy, but we're all in sweaty anticipation
about Championship Manager Version 4, are we not? Though
there are certain "innovations" that we already know are
going to be there - 2D match engine (hardly a huge advance
in football management games); improvements in online
interactivity - the truth is that Sigh Games have kept
us largely in the dark about what they're planning to
do.
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of working on facts, the CM Scene has had to guess on the
state of the next generation, along with the dearth of vast
recommendation lists and, in some extreme cases, mock screenshots.
In homage to this, CM Stuff has caught a glimpse of what
the in-match screen will really look like - isn't it swell?
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Now,
as you know I'm a bit of a granddad. If I can't watch my favourite
programmes (or pictures, as I like to call them), I start to
get all agitated, and I've even developed a misty-eyed sense
of nostalgia for outdated music (White Stripes? Bloody rubbish!
Now ACR, there was a band…) and ancient films (well they're
all special effects now, aren't they? Where's the acting? Where's
the plot? Etc, ad infinitum), but I have a beef about CM 4,
and it is this. Why are they changing anything? Isn't the game
good enough in its present form? Aren't the changes we would
like to see more in the shape of cosmetic additions - in much
the same way as 'Attribute Masking' and board ultimatums were
enhancements in CM01/02 - rather than real, sweeping changes?
When
I was much younger, and Metal Mickey was still considered prime-time
entertainment (bloody hell), American Football was all the craze
in the UK. We'd watch Nick Hornby present coverage on Channel
4, see The Fridge (so called because he was a big f****r) do
his lardy stuff, and most of all play Statis Pro Football. This
was a card-based strategy game from legendary US strategists,
Avalon Hill, in which we could pick from all the NFL teams,
and the roster of players therein. The ream of statistics that
American Football produced was kind of reflected in the attributes
for each player, if you will, so that it was clear to see that
say, Lawrence Taylor of the New York Giants was a mean tackling
linebacker, and that Miami's Dan Marino had an arm like a long-range
missile guidance system. The game was enormously complex, with
a rulebook to match, but essentially it allowed us to replicate
a match, play-by-play, in the same way as in real-life.
To
me, there are obvious comparisons to be made with CM here. One
of the great joys about Statis Pro was the way in which hours
could be spent working through the cards to find the hidden
gems, the running back who might not have done a great deal
in the season but was still going to be an unstoppable force
in card form. Each year, Avalon Hill released a new edition,
with few changes to the rules but an entirely new set of cards,
based on the previous season's statistics. This was good, and
it was brought to mind when I started thinking about what I
want to see in CM4.
Because
when it comes down to it, I'm not all that bothered about sweeping
modifications to what is already there in CM3. For me, the best
thing about each new edition has been - as in crappy Statis
Pro - the discovery of new players, finding out how good my
team is, and whether the tactics and personnel I like best are
still as potent as before. I know that CM isn't perfect, and
that it leaves much to be desired as a wholly accurate depiction
of the football world, but then, it isn't, is it? As much as
it can attempt to provide us with a simulation of the state
of the game, there are some things that it will never be able
to give us - the true evil that is players' agents, outside
events like the Bowyer-Woodgate trial making their obvious impact,
David O'Dreary's runaway gob - it is as close as I have ever
played to a perfect football companion, and I should know. I
used to have Footballer of the Year on the Spectrum…
In
short, I hope that there aren't too many alterations to an already
'ain't broke' game. I would go further than this - I don't actually
see how there can be. Sigh Games have a unique opportunity to
hamstring themselves by attempting to go too far with an entirely
new product. They don't need to. If CM4 does turn out to be
a re-hashed package instead of an overhauled one, they will
still have at least one fan on the scene.
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